000 | a | ||
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999 |
_c29727 _d29727 |
||
008 | 191120b xxu||||| |||| 00| 0 eng d | ||
020 | _a9783319991146 | ||
082 |
_a001.30285 _bKOK |
||
100 | _aKokensparger, Brian | ||
245 | _aGuide to programming for the digital humanities : lessons for introductory python | ||
260 |
_bSpringer _c2018 _aCham |
||
300 |
_aviii, 93 p. _bill. _c24 cm. |
||
365 |
_b54.99 _cEUR _d82.00 |
||
504 | _aIncludes bibliographical references. | ||
520 | _aAs an introduction to programming for the Digital Humanities (DH), this book presents six key assignments oriented on DH topics. The topics include Computing Change Over Time (calculating burials at a historic cemetery), Visualizing Change Over Time (visualizing the burials at the historic cemetery), Textual Analysis (finding word frequencies and “stop words” in public domain texts), XML Transformation (transforming a simplified version of XML into HTML styled with CSS), Stylometry (comparing the measured features of graphic images), and Social Network Analysis (analyzing extended relationships in historic circles). The book focuses on the practical application of these assignments in the classroom, providing a range of variations for each assignment, which can be selected on the basis of students’ specific programming background and skills; “atomic” assignments, which can be used to give students the experience they need to successfully complete the main assignments; and some common pitfalls and gotchas to manage in the classroom. The book’s chief goals are to introduce novice computer science (CS) students to programming for DH, and to offer them valuable hands-on experience with core programming concepts. | ||
650 | _aProgramming Techniques | ||
650 | _aCombinatorics and Graph Theory | ||
650 | _aComputer Programming | ||
650 | _aProgramming and Scripting Languages | ||
650 | _aDigital Humanities | ||
650 | _aVisualization | ||
942 |
_2ddc _cBK |