000 a
999 _c30074
_d30074
008 200601b xxu||||| |||| 00| 0 eng d
020 _a9781616893088
082 _a741.60285
_bARM
100 _aArmstrong, Helen
245 _aDigital design theory: readings from the field
260 _bPrinceton Architectural Press
_c2016
_aNew York
300 _a151 p.
_bill.(Some Colours)
_c22 cm.
365 _b24.95
_cUSD
_d77.80
504 _aIncludes bibliographical references and index.
520 _aDigital design theory' bridges the gap between the discourse of print design and interactive experience by examining the impact of computation on the field of design. As graphic design moves from the creation of closed, static objects to the development of open, interactive frameworks, designers seek to understand their own rapidly shifting profession. Helen Armstrong's carefully curated introduction to groundbreaking primary texts, from the 1960s to the present, provides the background necessary for an understanding of digital design vocabulary and thought. Accessible essays from designers and programmers are by influential figures such as Ladislav Sutnar, Bruno Munari, Wim Crouwel, Sol LeWitt, Muriel Cooper, Zuzana Licko, Rudy VanderLans, John Maeda, Paola Antonelli, Luna Maurer, and Keetra Dean Dixon. Their topics range from graphic design's fascination with programmatic design, to early strivings for an authentic digital aesthetic, to the move from object-based design and to experience-based design. Accompanying commentary assesses the relevance of each excerpt to the working and intellectual life of designers.
650 _aCommercial art
650 _aGraphic arts
650 _aDigital Design
650 _aData processing
942 _2ddc
_cBK