000 a
999 _c30911
_d30911
008 220601b xxu||||| |||| 00| 0 eng d
020 _a9781541674981
082 _a401
_bCHR
100 _aChristiansen, Morten H.
245 _aLanguage game : how improvisation created language and changed the world
260 _bBasic Books,
_c2022
_aNew York :
300 _avii, 291 p. ;
_bill.,
_c25 cm
365 _b30.00
_cUSD
_d80.00
504 _aIncludes bibliographical references and index.
520 _aThink about the game charades. Its rules are simple: no talking, of course, and little else. Each time we play with a new group, we have to figure each other out, with our different styles, backgrounds, and senses of the world, as we struggle to connect how we would act out something (say, Christopher Columbus crossing the Atlantic) with how other people might understand it. But as we play, a lingo can develop-with time, an upheld hand, bobbing along, might not just come to represent the ship on the Santa Maria, but a vast range of possibilities, including both conceptual ones such as exploration or trade, actions like sailing, or even a place like India or Santo Domingo. Almost from nothing, the players can create something like a language. Such nearly rule-less games are a hallmark of the human species: testament not just to our intelligence, but our flexibility of mind as well as our desires to cooperate, to understand, and to be understood. In The Language Game, cognitive scientists Nick Chater and Morten Christiansen show games like charades reveal something more: where language comes from and how it works. Language is perhaps humanity's most astonishing traits, and one of its most studied, but as Chater and Christiansen, it has been our most poorly understood. Several generations of scientists sought to understand how the rules of language could be hardwired in the brain. It was a colossal mistake. Chater and Christiansen show that language is hardly about rules at all, let alone those welded into our brain by evolution, but rather about near-total freedom, where the only real constraints are our imaginations and our desire to be understood. And with that as the point of departure, they are able to find compelling solutions to old riddles and new puzzles, including why chimpanzees don't understand pointing fingers; whether having two words for "blue" changes what we see; why Danish is so much harder to learn than Norwegian; how words change meanings; and whether computers will ever truly understand a human. The Language Game will bewitch readers of classic books on mind and language, such as Douglas Hofstadter's Godel Escher Bach and John McWhorter's The Power of Babel, and find a welcome spot on the shelf of readers of Joseph Henrich's Weirdest People in the World and Frans de Waal's Mama's Last Hug. And like the game of charades, it will engage, amuse, and dazzle readers for years to come.
650 _aCognitive grammar
650 _aLanguage arts and disciplines
650 _aAdaptationist view
650 _aBehavior cocrdination
650 _aCommunication
650 _aCultural evolution
650 _aDiyari language
650 _a Europe, languages
650 _a Foxp2 gene
650 _a Focal points
650 _aGPT-3
650 _aHominin evolution
650 _a Information transfer theory
650 _a KE family
650 _aMicroorganism, symbiosis
650 _aNavajo language
650 _aOna language
650 _a Piirahi language
650 _aSensory loss
650 _aTransmission model;
650 _aVocal Iconicity Challenge
650 _aWug test
700 _aChater, Nick.
942 _2ddc
_cBK