000 a
999 _c31138
_d31138
008 230221b xxu||||| |||| 00| 0 eng d
020 _a9780231205351
082 _a006.80952
_bROQ
100 _aRoquet, Paul
245 _aImmersive enclosure : virtual reality in Japan
260 _bColumbia University Press,
_c2022
_aNew York :
300 _a254 p.;
_bill.
_c23 cm
365 _b35.00
_cUSD
_d85.20
504 _aIncludes bibliographical references and index.
520 _a"Virtual reality is currently at a crucial inflection point, setting industry standards and social expectations that will shape the technology for decades to come. Companies like Facebook are investing millions of dollars into the technology, hoping to own what they promise will be the next major platform for both work and entertainment. How VR will and has been developed and implemented has not simply been a question of technology or the market but been determined by cultural and political factors in the United States and Japan, the two largest markets for this technology. In The VR Enclosure, Paul Roquet examines VR in Japan, showing how the cultural context surrounding the headset is just as important as what happens inside. Roquet discusses how Japan diverged from the American models, which promoted both a utopian vision of VR, as exemplified by Jaron Lanier and other earlier Silicon Valley figures, and one that emphasized military uses. Instead, Japan reconfigured VR to to address labor and cultural crises. The use of VR-operated telerobots for everyday service and factory work have promised a solution to the country's intensifying labor shortage. On the other side of the spectrum, Roquet argues that as Japan's economic miracle died down and the hopefulness of the 1960s faded, individuals, predominantly male, turned to VR as a mode of escape and fantasy borrowing from existing cultural forms, including manga, video games, and novels.
650 _aDigital Media Video & Animation
650 _aVirtual reality Economic aspects Japan
650 _aIndustrial applications Japan
650 _aSocial aspects
650 _aAnime
650 _a Binaural audio
650 _aCyber punk
650 _aFantasy
650 _aManga
650 _aOculus
650 _aPerceptual politics
650 _aSocial VR
650 _aSpatial awareness
650 _a Tachi susumu
650 _a Isekai
650 _aGamification
650 _aGender discrimination
942 _2ddc
_cBK