000 a
999 _c32446
_d32446
008 230825b xxu||||| |||| 00| 0 eng d
020 _a9780816699889
082 _a153.8530973
_bSEL
100 _aSelisker, Scott
245 _aHuman programming : brainwashing, automatons, and American unfreedom
260 _bUniversity of Minnesota Press,
_c2016
_aMinneapolis :
300 _aviii, 256 p. ;
_bill.,
_c22 cm
365 _b26.00
_cUSD
_d85.40
504 _aIncludes bibliographical references and index.
520 _aDo our ways of talking about contemporary terrorism have a history in the science, technology, and culture of the Cold War? Human Programming explores this history in a groundbreaking work that draws connections across decades and throughout American culture, high and low. Scott Selisker argues that literary, cinematic, and scientific representations of the programmed mind have long shaped conversations in U.S. political culture about freedom and unfreedom, and about democracy and its enemies. Selisker demonstrates how American conceptions of freedom and of humanity have changed in tandem with developments in science and technology, including media technology, cybernetics, behaviorist psychology, and sociology. Since World War II, propagandists, scientists, and creative artists have adapted visions of human programmability as they sought to imagine the psychological manipulation and institutional controls that could produce the inscrutable subjects of totalitarian states, cults, and terrorist cells. At the same time, writers across the political spectrum reimagined ideals of American freedom, democracy, and diversity by way of contrast with these posthuman specters of mental unfreedom. Images of such "human automatons" circulated in popular films, trials, travelogues, and the news media, giving form to the nebulous enemies of the postwar and contemporary United States: totalitarianism, communism, total institutions, cult extremism, and fundamentalist terrorism. Ranging from discussions of The Manchurian Candidate and cyberpunk science fiction to the cases of Patty Hearst and the "American Taliban" John Walker Lindh, Human Programming opens new ways of understanding the intertwined roles of literature, film, science, and technology in American culture.
650 _aAutomatism
650 _aBattlesta rGalactica
650 _a Coercive persuasion
650 _aIslamophobia
650 _aJohn Walker Lindh
650 _aManchurian candidate
650 _aPatty Hearst
650 _aPosthuman
650 _aScience Fiction
650 _aTotalitarian
650 _aUnification church
650 _aAdvertising
650 _aMedia technology
650 _aPsychological manipulation
650 _aCat righting reflex
942 _2ddc
_cBK