000 nam a22 4500
999 _c32760
_d32760
008 240216b xxu||||| |||| 00| 0 eng d
020 _a9781032033228
082 _a794.81526
_bROB
100 _aRoberts, Paul
245 _aArtificial intelligence in games
260 _bCRC Press,
_aBoca Raton :
_c2023
300 _avii, 301p. ;
_bill. (some col.),
_c24 cm
365 _b49.99
_c
_d110.20
504 _aIncludes indexes.
520 _aThis book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques.
650 _aUnity game engine
650 _aMinimax algorithm
650 _aManhattan Distance
650 _aGenetic algorithm
650 _aFuzzy Manifold
650 _aCLOSED list
650 _aBehaviour Tree
942 _2ddc
_cBK