000 a
999 _c33004
_d33004
008 240318b xxu||||| |||| 00| 0 eng d
020 _a9783319423920
082 _a371.33
_bKEL
100 _aKellinger, Janna Jackson
245 _aA guide to designing curricular games : how to "game" the system
260 _bSpringer,
_c2017
_aCham :
300 _axi, 349 p. ;
_bill.,
_c 25 cm.
365 _b139.99
_c
_d93.50
490 _aAdvances in Game-Based Learning
504 _aIncludes bibliographical references and index.
520 _aThis book walks readers through the process of turning a class into a curricular game. This way teachers can co-opt the pedagogical techniques of video games such as immersion, just-in-time feedback, and leveling up instead of competing with them. This manual provides a step-by-step process that guides teachers through designing their own curricular game at their level of technological expertise by showing readers how to do so without any technology or by repurposing tech tools familiar to most readers, thus allowing all readers to get their game on!
650 _aComputer games
650 _aVideo games
942 _2ddc
_cBK