000 | a | ||
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999 |
_c33004 _d33004 |
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008 | 240318b xxu||||| |||| 00| 0 eng d | ||
020 | _a9783319423920 | ||
082 |
_a371.33 _bKEL |
||
100 | _aKellinger, Janna Jackson | ||
245 | _aA guide to designing curricular games : how to "game" the system | ||
260 |
_bSpringer, _c2017 _aCham : |
||
300 |
_axi, 349 p. ; _bill., _c 25 cm. |
||
365 |
_b139.99 _c€ _d93.50 |
||
490 | _aAdvances in Game-Based Learning | ||
504 | _aIncludes bibliographical references and index. | ||
520 | _aThis book walks readers through the process of turning a class into a curricular game. This way teachers can co-opt the pedagogical techniques of video games such as immersion, just-in-time feedback, and leveling up instead of competing with them. This manual provides a step-by-step process that guides teachers through designing their own curricular game at their level of technological expertise by showing readers how to do so without any technology or by repurposing tech tools familiar to most readers, thus allowing all readers to get their game on! | ||
650 | _aComputer games | ||
650 | _aVideo games | ||
942 |
_2ddc _cBK |