000 | nam a22 4500 | ||
---|---|---|---|
999 |
_c33171 _d33171 |
||
008 | 240404b xxu||||| |||| 00| 0 eng d | ||
020 | _a9780192897879 | ||
082 |
_a794.8 _bELN |
||
100 | _aEl-Nasr, Magy Seif | ||
245 | _aGame data science | ||
260 |
_bOxford University Press, _c2021 _aUnited Kingdom : |
||
300 |
_axii,397 p.; _bill, (some col.), _c24 cm |
||
365 |
_b44.49 _c£ _d109.40 |
||
504 | _aIncludes bibliographical references and index. | ||
520 | _aGame Data Science delivers a thorough introduction to this new domain and serves as a definitive guide to the methods and practices of computer science, analytics, and data science as applied to video games. It is the ideal resource for professional learners and students seeking to understand how data science is used within the game development and production cycle, as well as within the interdisciplinary field of games research. | ||
650 | _aVisualisation | ||
650 | _aAnalytical tools | ||
650 | _aMarketing process | ||
650 | _aDecision-making processes | ||
650 | _aUser data | ||
650 | _avideo games | ||
700 | _aNguyen, Truong-Huy D. | ||
700 | _aCanossa, Alessandro | ||
700 | _aDrachen, Anders | ||
942 |
_2ddc _cBK |