000 nam a22 4500
999 _c33171
_d33171
008 240404b xxu||||| |||| 00| 0 eng d
020 _a9780192897879
082 _a794.8
_bELN
100 _aEl-Nasr, Magy Seif
245 _aGame data science
260 _bOxford University Press,
_c2021
_aUnited Kingdom :
300 _axii,397 p.;
_bill, (some col.),
_c24 cm
365 _b44.49
_c£
_d109.40
504 _aIncludes bibliographical references and index.
520 _aGame Data Science delivers a thorough introduction to this new domain and serves as a definitive guide to the methods and practices of computer science, analytics, and data science as applied to video games. It is the ideal resource for professional learners and students seeking to understand how data science is used within the game development and production cycle, as well as within the interdisciplinary field of games research.
650 _aVisualisation
650 _aAnalytical tools
650 _aMarketing process
650 _aDecision-making processes
650 _aUser data
650 _avideo games
700 _aNguyen, Truong-Huy D.
700 _aCanossa, Alessandro
700 _aDrachen, Anders
942 _2ddc
_cBK