000 nam a22 4500
999 _c33238
_d33238
008 240501b xxu||||| |||| 00| 0 eng d
020 _a9780262546911
082 _a621.381
_bBUR
100 _aBuruk, Oguz
245 _aPlayful wearables : understanding the design space of wearables for games and related experiences
260 _bMIT Press,
_c2023
_aCambridge :
300 _axi, 229 p. ;
_bill. (b & w),
_c23 cm.
365 _b125.00
_c$
_d86.30
504 _aIncludes bibliographical references and index.
520 _aPlayful Wearables presents foundational thinking about wearables and play. As play becomes ever more immersive, tools used to increase that immersiveness have to change with it.
650 _aAlterit relation
650 _aHermeneutical relation
650 _aEmbodiment relation
650 _aSuper Trouper
650 _aInteraction design
650 _aGame mechanics
650 _aEmotional Technology
650 _aCosplay
650 _aConcentration game
650 _aBodystorming
650 _aHuman-Computer Interaction
700 _aDagan, Ella
700 _aIsbister, Katherine
700 _aSegura, Elena Márquez
700 _aTanenbaum, Jean Theresa
942 _2ddc
_cBK