000 | nam a22 4500 | ||
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_c33238 _d33238 |
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008 | 240501b xxu||||| |||| 00| 0 eng d | ||
020 | _a9780262546911 | ||
082 |
_a621.381 _bBUR |
||
100 | _aBuruk, Oguz | ||
245 | _aPlayful wearables : understanding the design space of wearables for games and related experiences | ||
260 |
_bMIT Press, _c2023 _aCambridge : |
||
300 |
_axi, 229 p. ; _bill. (b & w), _c23 cm. |
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365 |
_b125.00 _c$ _d86.30 |
||
504 | _aIncludes bibliographical references and index. | ||
520 | _aPlayful Wearables presents foundational thinking about wearables and play. As play becomes ever more immersive, tools used to increase that immersiveness have to change with it. | ||
650 | _aAlterit relation | ||
650 | _aHermeneutical relation | ||
650 | _aEmbodiment relation | ||
650 | _aSuper Trouper | ||
650 | _aInteraction design | ||
650 | _aGame mechanics | ||
650 | _aEmotional Technology | ||
650 | _aCosplay | ||
650 | _aConcentration game | ||
650 | _aBodystorming | ||
650 | _aHuman-Computer Interaction | ||
700 | _aDagan, Ella | ||
700 | _aIsbister, Katherine | ||
700 | _aSegura, Elena Márquez | ||
700 | _aTanenbaum, Jean Theresa | ||
942 |
_2ddc _cBK |