000 | a | ||
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_c33329 _d33329 |
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008 | 241106b xxu||||| |||| 00| 0 eng d | ||
020 | _a9783031013089 | ||
082 |
_a510.71 _bMCE |
||
100 | _aMcEachern, Andrew | ||
245 | _aMathematical problem factories : almost endless problem generation | ||
260 |
_bSpringer, _c2022 _aSwitzerland : |
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300 |
_axvii, 147 p. ; _bill., _c24 cm. |
||
365 |
_b1944.00 _c₹ _d01 |
||
490 | _aSynthesis Lectures on Mathematics and Statistics | ||
520 | _aA problem factory consists of a traditional mathematical analysis of a type of problem that describes many, ideally all, ways that the problems of that type can be cast in a fashion that allows teachers or parents to generate problems for enrichment exercises, tests, and classwork. Some problem factories are easier than others for a teacher or parent to apply, so we also include banks of example problems for users. This text goes through the definition of a problem factory in detail and works through many examples of problem factories. It gives banks of questions generated using each of the examples of problem factories, both the easy ones and the hard ones. This text looks at sequence extension problems (what number comes next?), basic analytic geometry, problems on whole numbers, diagrammatic representations of systems of equations, domino tiling puzzles, and puzzles based on combinatorial graphs. The final chapter previews other possible problem factories. | ||
650 | _aBinomial coefficients | ||
650 | _aComplete bipartite graph | ||
650 | _aContact network | ||
650 | _aDot product | ||
650 | _aFinite difference | ||
650 | _aGraph theory | ||
650 | _aPascal's Triangle | ||
650 | _aL-tromino | ||
650 | _aRaveling salesman problem | ||
700 | _aAshlock, Daniel | ||
942 |
_2ddc _cBK |