000 | a | ||
---|---|---|---|
999 |
_c33380 _d33380 |
||
008 | 241107b xxu||||| |||| 00| 0 eng d | ||
020 | _a9781032134789 | ||
082 |
_a794.83 _bRIC |
||
100 | _aRicchiuti, Diego | ||
245 | _aGame design tools : cognitive, psychological, and practical approaches | ||
260 |
_bCRC Press, _c2023 _aBoca Raton : |
||
300 |
_axx, 248 p. ; _bill., _c24 cm. |
||
365 |
_b3240.00 _c₹ _d01 |
||
504 | _aIncludes bibliographical references and index. | ||
520 | _aThis book provides a series of transdisciplinary tools to help game designers improve their design pipeline and design output. Using approaches from psychology, anthropology, and sociology, it offers practical tools for all the main aspects of game design from conception through to testing. | ||
650 | _aVideo games Design | ||
650 | _aApophenia | ||
650 | _aBubble chart | ||
650 | _aCartesian plane | ||
650 | _aDesign document | ||
650 | _aFogg behavioural model | ||
650 | _aFoundry model | ||
650 | _aIntrinsic motivation | ||
650 | _aNeuroticism | ||
650 | _aSelf-determination theory | ||
650 | _aTrolley problem | ||
942 |
_2ddc _cBK |