000 a
999 _c33380
_d33380
008 241107b xxu||||| |||| 00| 0 eng d
020 _a9781032134789
082 _a794.83
_bRIC
100 _aRicchiuti, Diego
245 _aGame design tools : cognitive, psychological, and practical approaches
260 _bCRC Press,
_c2023
_aBoca Raton :
300 _axx, 248 p. ;
_bill.,
_c24 cm.
365 _b3240.00
_c
_d01
504 _aIncludes bibliographical references and index.
520 _aThis book provides a series of transdisciplinary tools to help game designers improve their design pipeline and design output. Using approaches from psychology, anthropology, and sociology, it offers practical tools for all the main aspects of game design from conception through to testing.
650 _aVideo games Design
650 _aApophenia
650 _aBubble chart
650 _aCartesian plane
650 _aDesign document
650 _aFogg behavioural model
650 _aFoundry model
650 _aIntrinsic motivation
650 _aNeuroticism
650 _aSelf-determination theory
650 _aTrolley problem
942 _2ddc
_cBK