000 | a | ||
---|---|---|---|
999 |
_c33402 _d33402 |
||
008 | 241114b xxu||||| |||| 00| 0 eng d | ||
020 | _a9781032541594 | ||
082 |
_a794 _bHER |
||
100 | _aHeron, Michael James | ||
245 | _aTabletop Game Accessibility : Meeple Centred Design | ||
260 |
_bCRC Press, _c2024 _aBoca Raton : |
||
300 |
_ax, 237 p. ; _bill., _c24 cm. |
||
365 |
_b3621.00 _c₹ _d01 |
||
504 | _aIncludes index. | ||
520 | _aThis foundational resource on tabletop game accessibility provides actionable guidelines on how to make games accessible for people with disabilities. The book contextualizes this practical guidance within a philosophical framework of how the relatively abled can ethically address accessibility issues within game design. | ||
650 | _aVideo and Animation | ||
650 | _aBoard Games | ||
650 | _aCognitive accessibility | ||
650 | _aColour blindness | ||
650 | _aVisual impairment | ||
650 | _aFluid intelligence | ||
650 | _aGame information | ||
650 | _aMIT licence | ||
650 | _aProtanopia | ||
650 | _aSkeuomorphism | ||
650 | _aWaterdeep | ||
942 |
_2ddc _cBK |