000 | a | ||
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999 |
_c33674 _d33674 |
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008 | 250320b xxu||||| |||| 00| 0 eng d | ||
020 | _a9780262047722 | ||
082 |
_a794.81 _bSIC |
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100 | _aSicart, Miguel | ||
245 | _aPlaying software : homo ludens in computational culture | ||
260 |
_bThe MIT Press, _c2023 _aCambridge : |
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300 |
_aix, 193 p. ; _bill., _c24 cm |
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365 |
_b24.95 _c$ _d90.60 |
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504 | _aIncludes bibliographical references and index. | ||
520 | _aThis is Johan Huizinga's Homo Ludens for the 21st century. Miguel Sicart extends Huizinga's argument that play is essential to the generation of culture to the computational culture of today. | ||
650 | _aMass media and culture | ||
650 | _aSocial Aspects | ||
650 | _aElectronic games | ||
650 | _aGames and activities | ||
650 | _aVideo and Mobile game | ||
650 | _aHuman-computer interaction | ||
650 | _aInformation technology | ||
650 | _aEconomic aspects | ||
650 | _aRole playing | ||
650 | _aTechnology Studies | ||
650 | _aRecreation | ||
942 |
_2ddc _cBK |