000 a
999 _c33674
_d33674
008 250320b xxu||||| |||| 00| 0 eng d
020 _a9780262047722
082 _a794.81
_bSIC
100 _aSicart, Miguel
245 _aPlaying software : homo ludens in computational culture
260 _bThe MIT Press,
_c2023
_aCambridge :
300 _aix, 193 p. ;
_bill.,
_c24 cm
365 _b24.95
_c$
_d90.60
504 _aIncludes bibliographical references and index.
520 _aThis is Johan Huizinga's Homo Ludens for the 21st century. Miguel Sicart extends Huizinga's argument that play is essential to the generation of culture to the computational culture of today.
650 _aMass media and culture
650 _aSocial Aspects
650 _aElectronic games
650 _aGames and activities
650 _aVideo and Mobile game
650 _aHuman-computer interaction
650 _aInformation technology
650 _aEconomic aspects
650 _aRole playing
650 _aTechnology Studies
650 _aRecreation
942 _2ddc
_cBK