000 | a | ||
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999 |
_c33676 _d33676 |
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008 | 250320b xxu||||| |||| 00| 0 eng d | ||
020 | _a9780262045063 | ||
082 |
_a794.83 _bZAG |
||
100 | _aZagal, Jose Pablo | ||
245 | _aSeeing red : Nintendo's Virtual Boy | ||
260 |
_bThe MIT Press, _c2024 _aCambridge : |
||
300 |
_axi, 172 p. ; _bill., (b & w), _c23 cm |
||
365 |
_b30.00 _c$ _d90.60 |
||
490 | _aPlatform studies | ||
504 | _aIncludes bibliographical references and index. | ||
520 | _aAn exploration of the world's first stand-alone stereoscopic 3D videogame platform: how it worked, how it was perceived, and how it built on a rich tradition of entertainment media created to trick our eyes. | ||
650 | _a3D Video three dimensional imaging | ||
650 | _aVirtual reality | ||
650 | _aVideo games desgin | ||
650 | _aAntiques and collectibles toys | ||
650 | _aSocial science media stuies | ||
700 | _aEdwards, Benj | ||
942 |
_2ddc _cBK |