000 a
999 _c33676
_d33676
008 250320b xxu||||| |||| 00| 0 eng d
020 _a9780262045063
082 _a794.83
_bZAG
100 _aZagal, Jose Pablo
245 _aSeeing red : Nintendo's Virtual Boy
260 _bThe MIT Press,
_c2024
_aCambridge :
300 _axi, 172 p. ;
_bill., (b & w),
_c23 cm
365 _b30.00
_c$
_d90.60
490 _aPlatform studies
504 _aIncludes bibliographical references and index.
520 _aAn exploration of the world's first stand-alone stereoscopic 3D videogame platform: how it worked, how it was perceived, and how it built on a rich tradition of entertainment media created to trick our eyes.
650 _a3D Video three dimensional imaging
650 _aVirtual reality
650 _aVideo games desgin
650 _aAntiques and collectibles toys
650 _aSocial science media stuies
700 _aEdwards, Benj
942 _2ddc
_cBK