000 | a | ||
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999 |
_c33680 _d33680 |
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008 | 250321b xxu||||| |||| 00| 0 eng d | ||
020 | _a9780262546119 | ||
082 |
_a794.83 _bBAR |
||
100 | _aBarr, Pippin | ||
245 | _aThe stuff games are made of | ||
260 |
_bThe MIT Press, _c2023 _aCambridge : |
||
300 |
_axii, 168 p. ; _bill., (b & w), _c21 cm |
||
365 |
_b30.00 _c$ _d90.60 |
||
490 | _aPlayful Thinking Series | ||
504 | _aIncludes bibliographical references and index. | ||
520 | _aExperimental game designer Pippin Barr explores the "stuff" videogames are made of by offering a conceptual discussion of the fundamentals of game design grounded in eight case studies of his own games. | ||
650 | _aCase studies | ||
650 | _aHistory & Criticism | ||
650 | _aVideo games Design | ||
650 | _aGames and activities | ||
650 | _aBeau Travail | ||
650 | _aCitizen Kane | ||
650 | _aE.T. the Extra-Terrestrial | ||
650 | _aIan Bogost | ||
650 | _aUnity Game Engine | ||
650 | _aViolence | ||
650 | _aVirtual water | ||
650 | _aWarioWare | ||
942 |
_2ddc _cBK |