000 a
999 _c33760
_d33760
008 250301b xxu||||| |||| 00| 0 eng d
020 _a9783030087371
082 _a005.437
_bGOL
100 _aGolbeck, Jennifer
_eed.
245 _aOnline harassment
260 _bSpringer,
_c2018
_aCham :
300 _aviii, 268 p. ;
_bill., (some col.),
_c24 cm
365 _b99.99
_c€
_d93.20
490 _aHuman–Computer Interaction Series,
_v1571-5035
504 _aIncludes bibliographical references.
520 _aOnline Harassment is one of the most serious problems in social media. To address it requires understanding the forms harassment takes, how it impacts the targets, who harasses, and how technology that stands between users and social media can stop harassers and protect users. The field of Human-Computer Interaction provides a unique set of tools to address this challenge. This book brings together experts in theory, socio-technical systems, network analysis, text analysis, and machine learning to present a broad set of analyses and applications that improve our understanding of the harassment problem and how to address it. This book tackles the problem of harassment by addressing it in three major domains. First, chapters explore how harassment manifests, including extensive analysis of the Gamer Gate incident, stylistic features of different types of harassment, how gender differences affect misogynistic harassment. Then, we look at the results of harassment, including how it drives people offline and the impacts it has on targets. Finally, we address techniques for mitigating harassment, both through automated detection and filtering and interface options that users control. Together, many branches of HCI come together to provide a comprehensive look at the phenomenon of online harassment and to advance the field toward effective human-oriented solutions.
650 _aHuman-Computer Interaction
650 _aGamerGate Movement
650 _aSocial media
650 _aAbusive language
650 _aHate speech online
650 _aCyberbullying
942 _2ddc
_cBK