000 a
999 _c34418
_d34418
008 250718b xxu||||| |||| 00| 0 eng d
020 _a9783658398286
082 _a005.133
_bMUS
100 _aMusch, Olaf
245 _aDesign patterns with Java : an introduction
260 _bSpringer,
_c2023
_aWiesbaden :
300 _axvii, 342 p. ;
_bill.,
_c24 cm
365 _b54.99
_c
_d100.30
504 _aIncludes bibliographical references.
520 _aA practical description of the software design patterns as they are mentioned in the 1994 book "Design Patterns - Elements of Reusable Object Oriented Software" by the author group Gamma, Helm, Johnson and Vlissides (also called "Gang of Four"). All patterns are explained in detail by means of examples and also critically appreciated. Furthermore, design principles of object-oriented programming are described and considered. All examples are commented in detail in the source code and are executable under Java 16. In some cases, newer features of Java up to and including version 16 are also explained and used. The contents - What are design patterns - How to describe them - Object-oriented design principles - All 23 original design patterns of the "Gang of Four" - Combining design patterns The target audience - Pupils, trainees and students of computer science - Programming beginners after the first steps in Java The author Olaf Musch is a computer scientist, has developed software himself for many years and now works as a project manager in the IT department of a large company in Lower Saxony. This book is a translation of an original German edition. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com). A subsequent human revision was done primarily in terms of content, so that the book will read stylistically differently from a conventional translation.
650 _aJava
650 _aComputer program language
650 _aObject-oriented programming
942 _2ddc
_cBK