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_c34419 _d34419 |
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008 | 250821b xxu||||| |||| 00| 0 eng d | ||
020 |
_a9781119782704 _c(hbk) |
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082 |
_a621.381 _bMIN |
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100 | _aMinns, Peter D. | ||
245 | _aDigital system design using FSMs : a practical learning approach | ||
260 |
_bWiley, _c2021 _aHoboken : |
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300 |
_aix, 340 p. ; _bill., _c25 cm. |
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365 |
_b156.95 _c$ _d88.60 |
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504 | _aIncludes bibliographical references and index. | ||
520 | _aA finite state machine (FSM) is a computation model that can be implemented with hardware or software and can be used to simulate sequential logic and some computer programs. Finite state machines can be used to model problems in many fields including mathematics, artificial intelligence, games, and linguistics. This is a complete update of the author's earlier book, FSM-Based Digital Design using Verilog HDL (Wiley 2008). Whilst the essential foundation content remains, the book has been considerably refreshed to cover the design of Finite State Machines (FSM) in place of Microprocessors, using a novel form of State Machines based on Toggle Flip Flops (TFF) and Data Flip Flops (DFF). It follows a Linear Programmed Learning approach, enabling the reader to learn at their own pace, and to design their own FSM based systems.-- Provided by publisher. | ||
650 | _aDigital electronics | ||
650 | _aProgramming Languages | ||
650 | _aMicroelectronics | ||
650 | _aTechnology and Engineering | ||
942 |
_2ddc _cBK |