000 a
999 _c34419
_d34419
008 250821b xxu||||| |||| 00| 0 eng d
020 _a9781119782704
_c(hbk)
082 _a621.381
_bMIN
100 _aMinns, Peter D.
245 _aDigital system design using FSMs : a practical learning approach
260 _bWiley,
_c2021
_aHoboken :
300 _aix, 340 p. ;
_bill.,
_c25 cm.
365 _b156.95
_c$
_d88.60
504 _aIncludes bibliographical references and index.
520 _aA finite state machine (FSM) is a computation model that can be implemented with hardware or software and can be used to simulate sequential logic and some computer programs. Finite state machines can be used to model problems in many fields including mathematics, artificial intelligence, games, and linguistics. This is a complete update of the author's earlier book, FSM-Based Digital Design using Verilog HDL (Wiley 2008). Whilst the essential foundation content remains, the book has been considerably refreshed to cover the design of Finite State Machines (FSM) in place of Microprocessors, using a novel form of State Machines based on Toggle Flip Flops (TFF) and Data Flip Flops (DFF). It follows a Linear Programmed Learning approach, enabling the reader to learn at their own pace, and to design their own FSM based systems.-- Provided by publisher.
650 _aDigital electronics
650 _aProgramming Languages
650 _aMicroelectronics
650 _aTechnology and Engineering
942 _2ddc
_cBK