000 | a | ||
---|---|---|---|
999 |
_c34456 _d34456 |
||
008 | 250718b xxu||||| |||| 00| 0 eng d | ||
020 | _a9783030978983 | ||
082 |
_a005.117 _bROB |
||
100 | _aRobillard, Martin P. | ||
245 | _aIntroduction to software design with java | ||
250 | _a2nd ed. | ||
260 |
_bSpringer, _c2022 _aCham : |
||
300 |
_axii, 300 p. ; _bill., (some col.), _c24 cm |
||
365 |
_b44.99 _c€ _d100.30 |
||
504 | _aIncludes bibliographical references and index. | ||
520 | _aThis textbook provides an in-depth introduction to software design, with a focus on object-oriented design, and using the Java programming language. Its goal is to help readers learn software design by discovering the experience of the design process. To this end, a narrative is used that introduces each element of design know-how in context, and explores alternative solutions in that context. The narrative is supported by hundreds of code fragments and design diagrams. The first chapter is a general introduction to software design. The subsequent chapters cover design concepts and techniques, which are presented as a continuous narrative anchored in specific design problems. The design concepts and techniques covered include effective use of types and interfaces, encapsulation, composition, inheritance, design patterns, unit testing, and many more. A major emphasis is placed on coding and experimentation as a necessary complement to reading the text. To support this aspect of the learning process, a companion website with practice problems is provided, and three sample applications that capture numerous design decisions are included. Guidance on these sample applications is provided in a section called “Code Exploration” at the end of each chapter. Although the Java language is used as a means of conveying design-related ideas, the book’s main goal is to address concepts and techniques that are applicable in a host of technologies. This book is intended for readers who have a minimum of programming experience and want to move from writing small programs and scripts to tackling the development of larger systems. This audience naturally includes students in university-level computer science and software engineering programs. As the prerequisites to specific computing concepts are kept to a minimum, the content is also accessible to programmers without a primary training in computing. In a similar vein, understanding the code fragments requires only a minimal grasp of the language, such as would be taught in an introductory programming course. | ||
650 | _aComputer software | ||
650 | _aJava | ||
650 | _aComputer program language | ||
650 | _aObject-oriented programming | ||
942 |
_2ddc _cBK |