000 00486nam a2200157Ia 4500
999 _c4918
_d4918
008 161214s9999 xx 000 0 und d
020 _a1558607552
_c(hbk)
082 _a005.1
_bWIE
100 _aWieringa, R. J.
245 0 _aDesign methods for reactive systems : yourdon, statemate, and the UML
260 _aAmsterdam:
_bMorgan Kaufmann,
_c2003
300 _axxv, 457 p.;
_bill.:
_c24 cm.
520 _aThis book describes methods and techniques for the design of software systems particularly reactive software systems that engage in stimulus-response behavior. Such systems, which include information systems, workflow management systems, systems for e-commerce, production control systems, and embedded software, increasingly embody design aspects previously considered alonesuch as complex information processing, non-trivial behavior, and communication between different components aspects traditionally treated separately by classic software design methodologies. But, as this book illustrates, the software designer is better served by the ability to intelligently pick and choose from among a variety of techniques according to the particular demands and properties of the system under development.
650 _aComputer software Development
650 _aStimulus-Response Behavior
650 _aSystem design
650 _aFunction Notations
650 _aEntity-Relationship Diagrams
650 _aCommunication Notations
650 _aUnified Modeling Language
942 _2ddc
_cBK