000 00550nam a2200169Ia 4500
999 _c6328
_d6328
008 161214s9999 xx 000 0 und d
020 _a9783540669395
_cpbk
082 _a004
_bTU,
100 _aTu, Xiaoyuan
245 0 _aArtificial Animals for computer animation : biomechanics, locomotion, Perception, and Behavior
260 _aBerlin:
_bSpringer,
_c1999
300 _axiv, 172 p.;
_bill.:
_c24 cm.
365 _aINR
_b2433.60
440 _v1635
490 _aLecture notes in computer science
520 _aThis book is based on the author's phD thesis, which won the 1996 ACM Doctoral Dissertation Award. The author proposes and develops an artificial life paradigm for computer graphics animation by systematically constructing artificial animals controlled by self-animating autonomous agents. The animation agents emulate the realistic appearance, movement, and behavior of individual animals, as well as the patterns of social behavior evident in groups of animals. The paradigm is based on a computational model capturing the essential characteristics common to all biological creatures: biomechanics, locomotion, perception, and behavior. The approach is validated through the implementation of a virtual marine world inhabited by a variety of lifelike artificial fish, where each fish is a functional autonomous agent.
650 _aComputer animation
650 _aArtificial animal
650 _aArtificial intelligence
650 _aComputer graphics
942 _2ddc
_cBK