Eberly, David H.

3d Game Engine Design : a practical approach to real-time computer graphics - 2nd ed. - Amsterdam: Morgan Kaufmann, 2007 - xxii, 1018 p.; ill. (some col.).: 24 cm. - The Morgan Kaufmann series in interactie 3D technology. .

9780122290633 (hbk)


Computer games -- Programming
Computer graphics
Real-time data processing
Three-dimensional display systems

006.66 / EBE

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