3d Game Engine Design : a practical approach to real-time computer graphics
- 2nd ed.
- Amsterdam: Morgan Kaufmann, 2007
- xxii, 1018 p.; ill. (some col.).: 24 cm.
- The Morgan Kaufmann series in interactie 3D technology. .
9780122290633 (hbk)
Computer games -- Programming Computer graphics Real-time data processing Three-dimensional display systems