Mukundan, Ramakrishnan

Advanced methods in computer graphics : with examples in OpenGL - London : Springer, 2012 - xiii, 312 p. ; ill., 24 cm

Includes indexes.

Advanced Methods in Computer Graphics provides an in-depth analysis of a selection of topics that are important in the areas of character animation and game development. The discussion of a wide range of algorithms and their implementation aspects presented in the book will serve as a useful reference for researchers and practitioners in computer graphics. Students will find the book to be a valuable resource in their study of advanced graphics concepts. The key topics covered in the book are hierarchical modelling and transformations using scene graphs, skeletal animation, forward and inverse kinematics solutions, quaternion based rotation interpolation, mesh processing and collision detection algorithms. The book also gives a thorough overview of splines, interpolation curves, and surface design methods. Features: Comprehensive coverage of a large collection of methods used in animation and game programming. Detailed description of the theoretical aspects of algorithms, complemented by examples, figures and pseudo-codes.

9781447174882


Axis aligned bounding box
Bezier curve
Bounding volume hierarchy
Convex hull
Dual quaternion
End effector
Euler's formula
Gauss- Seidel iteration
Inverse kinematics
Joint chains
k-d tree
Mesh file format
Newton-Raphson method
Scene graph
Taylor's approximation

006.6869 / MUK

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