000 -LEADER |
fixed length control field |
a |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
240216b xxu||||| |||| 00| 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781447174882 |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
006.6869 |
Item number |
MUK |
100 ## - MAIN ENTRY--PERSONAL NAME |
Personal name |
Mukundan, Ramakrishnan |
245 ## - TITLE STATEMENT |
Title |
Advanced methods in computer graphics : with examples in OpenGL |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Name of publisher, distributor, etc |
Springer, |
Place of publication, distribution, etc |
London : |
Date of publication, distribution, etc |
2012 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xiii, 312 p. ; |
Other physical details |
ill., |
Dimensions |
24 cm |
365 ## - TRADE PRICE |
Price amount |
1850.00 |
Price type code |
₹ |
Unit of pricing |
01 |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc |
Includes indexes. |
520 ## - SUMMARY, ETC. |
Summary, etc |
Advanced Methods in Computer Graphics provides an in-depth analysis of a selection of topics that are important in the areas of character animation and game development. The discussion of a wide range of algorithms and their implementation aspects presented in the book will serve as a useful reference for researchers and practitioners in computer graphics. Students will find the book to be a valuable resource in their study of advanced graphics concepts. The key topics covered in the book are hierarchical modelling and transformations using scene graphs, skeletal animation, forward and inverse kinematics solutions, quaternion based rotation interpolation, mesh processing and collision detection algorithms. The book also gives a thorough overview of splines, interpolation curves, and surface design methods. Features: Comprehensive coverage of a large collection of methods used in animation and game programming. Detailed description of the theoretical aspects of algorithms, complemented by examples, figures and pseudo-codes. |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Axis aligned bounding box |
|
Topical term or geographic name as entry element |
Bezier curve |
|
Topical term or geographic name as entry element |
Bounding volume hierarchy |
|
Topical term or geographic name as entry element |
Convex hull |
|
Topical term or geographic name as entry element |
Dual quaternion |
|
Topical term or geographic name as entry element |
End effector |
|
Topical term or geographic name as entry element |
Euler's formula |
|
Topical term or geographic name as entry element |
Gauss- Seidel iteration |
|
Topical term or geographic name as entry element |
Inverse kinematics |
|
Topical term or geographic name as entry element |
Joint chains |
|
Topical term or geographic name as entry element |
k-d tree |
|
Topical term or geographic name as entry element |
Mesh file format |
|
Topical term or geographic name as entry element |
Newton-Raphson method |
|
Topical term or geographic name as entry element |
Scene graph |
|
Topical term or geographic name as entry element |
Taylor's approximation |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
|
Item type |
Books |