Advanced methods in computer graphics : with examples in OpenGL (Record no. 32747)

000 -LEADER
fixed length control field a
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 240216b xxu||||| |||| 00| 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781447174882
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 006.6869
Item number MUK
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Mukundan, Ramakrishnan
245 ## - TITLE STATEMENT
Title Advanced methods in computer graphics : with examples in OpenGL
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Name of publisher, distributor, etc Springer,
Place of publication, distribution, etc London :
Date of publication, distribution, etc 2012
300 ## - PHYSICAL DESCRIPTION
Extent xiii, 312 p. ;
Other physical details ill.,
Dimensions 24 cm
365 ## - TRADE PRICE
Price amount 1850.00
Price type code
Unit of pricing 01
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes indexes.
520 ## - SUMMARY, ETC.
Summary, etc Advanced Methods in Computer Graphics provides an in-depth analysis of a selection of topics that are important in the areas of character animation and game development. The discussion of a wide range of algorithms and their implementation aspects presented in the book will serve as a useful reference for researchers and practitioners in computer graphics. Students will find the book to be a valuable resource in their study of advanced graphics concepts. The key topics covered in the book are hierarchical modelling and transformations using scene graphs, skeletal animation, forward and inverse kinematics solutions, quaternion based rotation interpolation, mesh processing and collision detection algorithms. The book also gives a thorough overview of splines, interpolation curves, and surface design methods. Features: Comprehensive coverage of a large collection of methods used in animation and game programming. Detailed description of the theoretical aspects of algorithms, complemented by examples, figures and pseudo-codes.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Axis aligned bounding box
Topical term or geographic name as entry element Bezier curve
Topical term or geographic name as entry element Bounding volume hierarchy
Topical term or geographic name as entry element Convex hull
Topical term or geographic name as entry element Dual quaternion
Topical term or geographic name as entry element End effector
Topical term or geographic name as entry element Euler's formula
Topical term or geographic name as entry element Gauss- Seidel iteration
Topical term or geographic name as entry element Inverse kinematics
Topical term or geographic name as entry element Joint chains
Topical term or geographic name as entry element k-d tree
Topical term or geographic name as entry element Mesh file format
Topical term or geographic name as entry element Newton-Raphson method
Topical term or geographic name as entry element Scene graph
Topical term or geographic name as entry element Taylor's approximation
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme
Item type Books
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Permanent location Current location Date acquired Cost, normal purchase price Full call number Barcode Date last seen Koha item type
          DAIICT DAIICT 2024-02-09 1850.00 006.6869 MUK 034605 2024-02-16 Books

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