Roberts, Paul

Artificial intelligence in games - Boca Raton : CRC Press, 2023 - vii, 301p. ; ill. (some col.), 24 cm

Includes indexes.

This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques.

9781032033228


Unity game engine
Minimax algorithm
Manhattan Distance
Genetic algorithm
Fuzzy Manifold
CLOSED list
Behaviour Tree

794.81526 / ROB

Powered by Koha