000 -LEADER |
fixed length control field |
nam a22 4500 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
240216b xxu||||| |||| 00| 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781032033228 |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
794.81526 |
Item number |
ROB |
100 ## - MAIN ENTRY--PERSONAL NAME |
Personal name |
Roberts, Paul |
245 ## - TITLE STATEMENT |
Title |
Artificial intelligence in games |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Name of publisher, distributor, etc |
CRC Press, |
Place of publication, distribution, etc |
Boca Raton : |
Date of publication, distribution, etc |
2023 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
vii, 301p. ; |
Other physical details |
ill. (some col.), |
Dimensions |
24 cm |
365 ## - TRADE PRICE |
Price amount |
49.99 |
Price type code |
₤ |
Unit of pricing |
110.20 |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc |
Includes indexes. |
520 ## - SUMMARY, ETC. |
Summary, etc |
This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques. |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Unity game engine |
|
Topical term or geographic name as entry element |
Minimax algorithm |
|
Topical term or geographic name as entry element |
Manhattan Distance |
|
Topical term or geographic name as entry element |
Genetic algorithm |
|
Topical term or geographic name as entry element |
Fuzzy Manifold |
|
Topical term or geographic name as entry element |
CLOSED list |
|
Topical term or geographic name as entry element |
Behaviour Tree |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
|
Item type |
Books |