000 -LEADER |
fixed length control field |
a |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
240318b xxu||||| |||| 00| 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9783319423920 |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
371.33 |
Item number |
KEL |
100 ## - MAIN ENTRY--PERSONAL NAME |
Personal name |
Kellinger, Janna Jackson |
245 ## - TITLE STATEMENT |
Title |
A guide to designing curricular games : how to "game" the system |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Name of publisher, distributor, etc |
Springer, |
Date of publication, distribution, etc |
2017 |
Place of publication, distribution, etc |
Cham : |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xi, 349 p. ; |
Other physical details |
ill., |
Dimensions |
25 cm. |
365 ## - TRADE PRICE |
Price amount |
139.99 |
Price type code |
€ |
Unit of pricing |
93.50 |
490 ## - SERIES STATEMENT |
Series statement |
Advances in Game-Based Learning |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc |
Includes bibliographical references and index. |
520 ## - SUMMARY, ETC. |
Summary, etc |
This book walks readers through the process of turning a class into a curricular game. This way teachers can co-opt the pedagogical techniques of video games such as immersion, just-in-time feedback, and leveling up instead of competing with them. This manual provides a step-by-step process that guides teachers through designing their own curricular game at their level of technological expertise by showing readers how to do so without any technology or by repurposing tech tools familiar to most readers, thus allowing all readers to get their game on! |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer games |
|
Topical term or geographic name as entry element |
Video games |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
|
Item type |
Books |