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A guide to designing curricular games : how to "game" the system

By: Kellinger, Janna Jackson.
Series: Advances in Game-Based Learning.Publisher: Cham : Springer, 2017Description: xi, 349 p. ; ill., 25 cm.ISBN: 9783319423920.Subject(s): Computer games | Video gamesDDC classification: 371.33 Summary: This book walks readers through the process of turning a class into a curricular game. This way teachers can co-opt the pedagogical techniques of video games such as immersion, just-in-time feedback, and leveling up instead of competing with them. This manual provides a step-by-step process that guides teachers through designing their own curricular game at their level of technological expertise by showing readers how to do so without any technology or by repurposing tech tools familiar to most readers, thus allowing all readers to get their game on!
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Item type Current location Call number Status Date due Barcode
Books 371.33 KEL (Browse shelf) Available 034822

Includes bibliographical references and index.

This book walks readers through the process of turning a class into a curricular game. This way teachers can co-opt the pedagogical techniques of video games such as immersion, just-in-time feedback, and leveling up instead of competing with them. This manual provides a step-by-step process that guides teachers through designing their own curricular game at their level of technological expertise by showing readers how to do so without any technology or by repurposing tech tools familiar to most readers, thus allowing all readers to get their game on!

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