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Game engine architecture

By: Gregory, Jason.
Material type: materialTypeLabelBookPublisher: Boca Raton: A K Peters book, 2018Edition: 3rd ed.Description: xviii,1200p. : ill. ; 25 cm.ISBN: 9781138035454.Subject(s): Programming | Computer programs | Software architecture | Computer games | DesignDDC classification: 794.81525 Summary: In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.
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Books 794.81525 GRE (Browse shelf) Available 031712

Includes bibliographical references and index.

In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.

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