41. Artificial intelligence for computer games

by Gonzalez-Calero, Pedro.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: New York: Springer, 2011Availability: Items available for loan: [Call number: 794.8163 GON] (1).
42. Game design theory : a new philosophy for understanding games

by Burgun, Keith.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boca Raton: CRC Press, 2012Availability: Items available for loan: [Call number: 794.81536 BUR] (1).
43. Game design : theory and practice

by Rouse, Richard.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Sudbury: Jones & Bartlett, 2004Availability: Items available for loan: [Call number: 794.81526 ROU] (1).
44. Game programmer's guide to Torque : under the hood of the Torque Game Engine

by Maurina, Edward F.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Wellesley: A K Peters, 2006Availability: Items available for loan: [Call number: 794.81526 MAU] (2).
45. COLLADA : sailing the gulf of 3D digital content creation

by Arnaud, Remi | Barnes, Mark C.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Wellesley: A K Peters, 2006Availability: Items available for loan: [Call number: 794.81526 ARN] (1).
46. Game design : from blue sky to green light

by Todd, Deborah.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Massachusetts: A K Peters, 2007Availability: Items available for loan: [Call number: 794.81536 TOD] (1).
47. Game maker's apprentice : game development for beginners

by Habgood, Jacob | Overmars, Mark.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Berkeley: Apress, 2012Availability: Items available for loan: [Call number: 794.81536 HAB] (2).
48. Creating mobile games : using Java ME platform to put the fun into your mobile devise and cell phone

by Hamer, Carol.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Berkeley: Apress, 2007Availability: Items available for loan: [Call number: 794.817 HAM] (1).
49. Geometric algebra : an algebraic system for computer games and animation

by Vince, John.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: New York: Springer, 2009Availability: Items available for loan: [Call number: 512.57 VIN] (1).
50. Evaluating user experience in games : concepts and methods

by Bernhaupt, Regina.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: London: Springer, 2010Availability: Items available for loan: [Call number: 794.81536 BER] (1).
51. Game production handbook

by Chandler, Heather Maxwell.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Hingham: Infinity Science Press, 2009Availability: Items available for loan: [Call number: 794.81526 CHA] (2).
52. OpenGL extensions guide

by Lengyel, Eric.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Mumbai: Shroff Publishers, 2006Availability: Items available for loan: [Call number: 006.6869 LEN] (1).
53. 3D online multimedia & games : processing, transmission and visualization

by Cheng, Irene.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Hackensack: World Scientific, 2008Availability: Items available for loan: [Call number: 794.8167 CHE] (1).
54. Unit operations : an approach to videogame criticism

by Bogost, Ian.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Cambridge: MIT Press, 2006Availability: Items available for loan: [Call number: 794.8 BOG] (1).
55. Advanced game development with programmable graphics hardware

by Watt, Alan | Policarpo, Fabio.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Wellesley: A K Peters, 2005Availability: Items available for loan: [Call number: 794.8151 WAT] (2).
56. Mathematics for game developers

by Tremblay, Christopher.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boston: Thomson Course Technology, 2004Availability: Items available for loan: [Call number: 004.0151 TRE] (2).
57. Beginning game graphics

by Evry, Harry J.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boston: Thomson Course Technology, 2005Availability: Items available for loan: [Call number: 794.8166 EVR] (2).
58. Introduction to unreal engine 4

by Sanders, Andrew.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boca Raton: CRC Press, 2016Availability: Items available for loan: [Call number: 794.81526 SAN] (1).
59. Programming for the puzzled : learn to program while solving puzzles

by Devadas, Srini.

Publisher: Cambridge: The MIT Press, 2017Availability: Items available for loan: [Call number: 005.10285 DEV] (1).
60. Game engine architecture

by Gregory, Jason.

Edition: 3rd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boca Raton: A K Peters book, 2018Availability: Items available for loan: [Call number: 794.81525 GRE] (1).

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