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41.
|
Artificial intelligence for computer games
by Gonzalez-Calero, Pedro. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: New York: Springer, 2011Availability: Items available for loan: [Call number: 794.8163 GON] (1).
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42.
|
Game design theory : a new philosophy for understanding games
by Burgun, Keith. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Boca Raton: CRC Press, 2012Availability: Items available for loan: [Call number: 794.81536 BUR] (1).
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|
43.
|
Game design : theory and practice
by Rouse, Richard. Edition: 2nd ed.Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Sudbury: Jones & Bartlett, 2004Availability: Items available for loan: [Call number: 794.81526 ROU] (1).
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|
44.
|
Game programmer's guide to Torque : under the hood of the Torque Game Engine
by Maurina, Edward F. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Wellesley: A K Peters, 2006Availability: Items available for loan: [Call number: 794.81526 MAU] (2).
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|
45.
|
COLLADA : sailing the gulf of 3D digital content creation
by Arnaud, Remi | Barnes, Mark C. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Wellesley: A K Peters, 2006Availability: Items available for loan: [Call number: 794.81526 ARN] (1).
|
|
46.
|
Game design : from blue sky to green light
by Todd, Deborah. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Massachusetts: A K Peters, 2007Availability: Items available for loan: [Call number: 794.81536 TOD] (1).
|
|
47.
|
Game maker's apprentice : game development for beginners
by Habgood, Jacob | Overmars, Mark. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Berkeley: Apress, 2012Availability: Items available for loan: [Call number: 794.81536 HAB] (2).
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|
48.
|
Creating mobile games : using Java ME platform to put the fun into your mobile devise and cell phone
by Hamer, Carol. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Berkeley: Apress, 2007Availability: Items available for loan: [Call number: 794.817 HAM] (1).
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|
49.
|
Geometric algebra : an algebraic system for computer games and animation
by Vince, John. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: New York: Springer, 2009Availability: Items available for loan: [Call number: 512.57 VIN] (1).
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|
50.
|
Evaluating user experience in games : concepts and methods
by Bernhaupt, Regina. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: London: Springer, 2010Availability: Items available for loan: [Call number: 794.81536 BER] (1).
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|
51.
|
Game production handbook
by Chandler, Heather Maxwell. Edition: 2nd ed.Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Hingham: Infinity Science Press, 2009Availability: Items available for loan: [Call number: 794.81526 CHA] (2).
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|
52.
|
OpenGL extensions guide
by Lengyel, Eric. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Mumbai: Shroff Publishers, 2006Availability: Items available for loan: [Call number: 006.6869 LEN] (1).
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|
53.
|
3D online multimedia & games : processing, transmission and visualization
by Cheng, Irene. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Hackensack: World Scientific, 2008Availability: Items available for loan: [Call number: 794.8167 CHE] (1).
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|
54.
|
Unit operations : an approach to videogame criticism
by Bogost, Ian. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Cambridge: MIT Press, 2006Availability: Items available for loan: [Call number: 794.8 BOG] (1).
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|
55.
|
Advanced game development with programmable graphics hardware
by Watt, Alan | Policarpo, Fabio. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Wellesley: A K Peters, 2005Availability: Items available for loan: [Call number: 794.8151 WAT] (2).
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56.
|
Mathematics for game developers
by Tremblay, Christopher. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Boston: Thomson Course Technology, 2004Availability: Items available for loan: [Call number: 004.0151 TRE] (2).
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|
57.
|
Beginning game graphics
by Evry, Harry J. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Boston: Thomson Course Technology, 2005Availability: Items available for loan: [Call number: 794.8166 EVR] (2).
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|
58.
|
Introduction to unreal engine 4
by Sanders, Andrew. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Boca Raton: CRC Press, 2016Availability: Items available for loan: [Call number: 794.81526 SAN] (1).
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59.
|
Programming for the puzzled : learn to program while solving puzzles
by Devadas, Srini. Publisher: Cambridge: The MIT Press, 2017Availability: Items available for loan: [Call number: 005.10285 DEV] (1).
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60.
|
Game engine architecture
by Gregory, Jason. Edition: 3rd ed.Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Boca Raton: A K Peters book, 2018Availability: Items available for loan: [Call number: 794.81525 GRE] (1).
|