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121.
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Doctrine of chances : probabilistic aspects of gambling
by Ethier, Stewart N. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Berlin: Springer, 2010Availability: Items available for loan: [Call number: 519.27 ETH] (1).
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122.
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OpenGL extensions guide
by Lengyel, Eric. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Mumbai: Shroff Publishers, 2006Availability: Items available for loan: [Call number: 006.6869 LEN] (1).
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123.
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3D online multimedia & games : processing, transmission and visualization
by Cheng, Irene. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Hackensack: World Scientific, 2008Availability: Items available for loan: [Call number: 794.8167 CHE] (1).
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124.
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Unit operations : an approach to videogame criticism
by Bogost, Ian. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Cambridge: MIT Press, 2006Availability: Items available for loan: [Call number: 794.8 BOG] (1).
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125.
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Advanced game development with programmable graphics hardware
by Watt, Alan | Policarpo, Fabio. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Wellesley: A K Peters, 2005Availability: Items available for loan: [Call number: 794.8151 WAT] (2).
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126.
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Physics for game programmers
by Palmer, Grant. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: New York: Apress, 2005Availability: Items available for loan: [Call number: 794.81536 PAL] (1).
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127.
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Mathematics for game developers
by Tremblay, Christopher. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Boston: Thomson Course Technology, 2004Availability: Items available for loan: [Call number: 004.0151 TRE] (2).
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128.
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Beginning game graphics
by Evry, Harry J. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Boston: Thomson Course Technology, 2005Availability: Items available for loan: [Call number: 794.8166 EVR] (2).
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129.
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Introductory operations research : theory and applications
by Kasana, H. S | Kumar, K. D. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: New York: Springer, 2004Availability: Items available for loan: [Call number: 003 KAS] (1).
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130.
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Learn Ruby the hard way : a simple and idiomatic introduction to the imaginative world of computational thinking with code
by Shaw, Zed A. Edition: 3rd ed.Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Harlow Addison-Wesley 2015Availability: Items available for loan: [Call number: 005.117 SHA] (2).
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131.
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101 more training games
by Kroehnert, Gary. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: New Delhi Tata McGraw Hill 2008Availability: Items available for loan: [Call number: 658.312404 KRO] (1).
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132.
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Game theory, alive
by Karlin, Anna R | Peres, Yuval. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Rhode Iseland: American Mathematical Society, 2017Availability: No items available Checked out (1).
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133.
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Mathematics of various entertaining subjects : research in recreational math
by Beineke, Jennifer | Rosenhouse, Jason. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: New Jersey Princeton University Press, 2016Availability: Items available for loan: [Call number: 510 BEI] (1).
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134.
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Introduction to unreal engine 4
by Sanders, Andrew. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Boca Raton: CRC Press, 2016Availability: Items available for loan: [Call number: 794.81526 SAN] (1).
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135.
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Practical robot design : game paying robots
by Kanniah, Jagannathan | Ercan, M. Fikret | Calderon, Carlos A. Acosta. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Boca Raton: CRC Press, 2014Availability: Items available for loan: [Call number: 629.892 KAN] (1).
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136.
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Programming for the puzzled : learn to program while solving puzzles
by Devadas, Srini. Publisher: Cambridge: The MIT Press, 2017Availability: Items available for loan: [Call number: 005.10285 DEV] (1).
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137.
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Game engine architecture
by Gregory, Jason. Edition: 3rd ed.Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Boca Raton: A K Peters book, 2018Availability: Items available for loan: [Call number: 794.81525 GRE] (1).
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138.
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One hundred prisoners and a light bulb
by Ditmarsch, Hans van | Kooi, Barteld [aut] | Elancheziyan [ill]. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Cham : Springer, 2015Availability: Items available for loan: [Call number: 793.74 DIT] (1).
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139.
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How Pac-Man eats
by Wardrip-Fruin, Noah. Publisher: Cambridge : MIT Press, 2020Availability: Items available for loan: [Call number: 794.8 WAR] (1).
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140.
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Digital role-playing game and technical communication : a history of Bethesda, BioWare, and CD Projekt Red
by Reardon, Daniel | Wright, David. Publisher: New York : Bloomsbury Academic, 2021Availability: Items available for loan: [Call number: 338.76179484 REA] (1).
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