121. Doctrine of chances : probabilistic aspects of gambling

by Ethier, Stewart N.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Berlin: Springer, 2010Availability: Items available for loan: [Call number: 519.27 ETH] (1).
122. OpenGL extensions guide

by Lengyel, Eric.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Mumbai: Shroff Publishers, 2006Availability: Items available for loan: [Call number: 006.6869 LEN] (1).
123. 3D online multimedia & games : processing, transmission and visualization

by Cheng, Irene.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Hackensack: World Scientific, 2008Availability: Items available for loan: [Call number: 794.8167 CHE] (1).
124. Unit operations : an approach to videogame criticism

by Bogost, Ian.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Cambridge: MIT Press, 2006Availability: Items available for loan: [Call number: 794.8 BOG] (1).
125. Advanced game development with programmable graphics hardware

by Watt, Alan | Policarpo, Fabio.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Wellesley: A K Peters, 2005Availability: Items available for loan: [Call number: 794.8151 WAT] (2).
126. Physics for game programmers

by Palmer, Grant.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: New York: Apress, 2005Availability: Items available for loan: [Call number: 794.81536 PAL] (1).
127. Mathematics for game developers

by Tremblay, Christopher.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boston: Thomson Course Technology, 2004Availability: Items available for loan: [Call number: 004.0151 TRE] (2).
128. Beginning game graphics

by Evry, Harry J.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boston: Thomson Course Technology, 2005Availability: Items available for loan: [Call number: 794.8166 EVR] (2).
129. Introductory operations research : theory and applications

by Kasana, H. S | Kumar, K. D.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: New York: Springer, 2004Availability: Items available for loan: [Call number: 003 KAS] (1).
130. Learn Ruby the hard way : a simple and idiomatic introduction to the imaginative world of computational thinking with code

by Shaw, Zed A.

Edition: 3rd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Harlow Addison-Wesley 2015Availability: Items available for loan: [Call number: 005.117 SHA] (2).
131. 101 more training games

by Kroehnert, Gary.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: New Delhi Tata McGraw Hill 2008Availability: Items available for loan: [Call number: 658.312404 KRO] (1).
132. Game theory, alive

by Karlin, Anna R | Peres, Yuval.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Rhode Iseland: American Mathematical Society, 2017Availability: No items available Checked out (1).
133. Mathematics of various entertaining subjects : research in recreational math

by Beineke, Jennifer | Rosenhouse, Jason.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: New Jersey Princeton University Press, 2016Availability: Items available for loan: [Call number: 510 BEI] (1).
134. Introduction to unreal engine 4

by Sanders, Andrew.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boca Raton: CRC Press, 2016Availability: Items available for loan: [Call number: 794.81526 SAN] (1).
135. Practical robot design : game paying robots

by Kanniah, Jagannathan | Ercan, M. Fikret | Calderon, Carlos A. Acosta.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boca Raton: CRC Press, 2014Availability: Items available for loan: [Call number: 629.8​92 KAN] (1).
136. Programming for the puzzled : learn to program while solving puzzles

by Devadas, Srini.

Publisher: Cambridge: The MIT Press, 2017Availability: Items available for loan: [Call number: 005.10285 DEV] (1).
137. Game engine architecture

by Gregory, Jason.

Edition: 3rd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boca Raton: A K Peters book, 2018Availability: Items available for loan: [Call number: 794.81525 GRE] (1).
138. One hundred prisoners and a light bulb

by Ditmarsch, Hans van | Kooi, Barteld [aut] | Elancheziyan [ill].

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Cham : Springer, 2015Availability: Items available for loan: [Call number: 793.74 DIT] (1).
139. How Pac-Man eats

by Wardrip-Fruin, Noah.

Publisher: Cambridge : MIT Press, 2020Availability: Items available for loan: [Call number: 794.8 WAR] (1).
140. Digital role-playing game and technical communication : a history of Bethesda, BioWare, and CD Projekt Red

by Reardon, Daniel | Wright, David.

Publisher: New York : Bloomsbury Academic, 2021Availability: Items available for loan: [Call number: 338.76179484 REA] (1).

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