Item type | Current location | Call number | Status | Date due | Barcode |
---|---|---|---|---|---|
Books | 794.81525 GRE (Browse shelf) | Available | 031712 |
794.8151 WAT Advanced game development with programmable graphics hardware | 794.8151 WAT Advanced game development with programmable graphics hardware | 794.815117 ROL Game architecture and design | 794.81525 GRE Game engine architecture | 794.81526 ALE Massively multiplayer game development 2 | 794.81526 ANS Game development tools | 794.81526 ARM Networking and online games : understanding and engineering multiplayer Internet games |
Includes bibliographical references and index.
In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.
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