Item type | Current location | Call number | Status | Date due | Barcode |
---|---|---|---|---|---|
Books | 794.81526 ROB (Browse shelf) | Available | 034618 |
794.81526 MAU Game programmer's guide to Torque : under the hood of the Torque Game Engine | 794.81526 MAU Game programmer's guide to Torque : under the hood of the Torque Game Engine | 794.81526 MUL 3D for iPhone apps with Blender and SIO2 : your guide to creating 3D games and more with open-source software | 794.81526 ROB Artificial intelligence in games | 794.81526 ROU Game design : theory and practice | 794.81526 SAL Rules of Play : Game Design Fundamentals. | 794.81526 SAN Introduction to unreal engine 4 |
Includes indexes.
This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques.
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