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Artificial intelligence in games

By: Roberts, Paul.
Material type: materialTypeLabelBookPublisher: Boca Raton : CRC Press, 2023Description: vii, 301p. ; ill. (some col.), 24 cm.ISBN: 9781032033228.Subject(s): Unity game engine | Minimax algorithm | Manhattan Distance | Genetic algorithm | Fuzzy Manifold | CLOSED list | Behaviour TreeDDC classification: 794.81526 Summary: This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques.
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Includes indexes.

This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques.

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