Item type | Current location | Call number | Status | Date due | Barcode |
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Books | 371.33 KEL (Browse shelf) | Available | 034822 |
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371.33 HOW Technology for Teachers | 371.33 HOW Technology for Teachers | 371.33 JAY Plot thickens | 371.33 KEL A guide to designing curricular games : how to "game" the system | 371.33 REI Failure to disrupt : why technology alone can't transform education | 371.33 SAN Using newspapers in the classroom | 371.33 THO New culture of learning : cultivating the imagination for a world of constant change |
Includes bibliographical references and index.
This book walks readers through the process of turning a class into a curricular game. This way teachers can co-opt the pedagogical techniques of video games such as immersion, just-in-time feedback, and leveling up instead of competing with them. This manual provides a step-by-step process that guides teachers through designing their own curricular game at their level of technological expertise by showing readers how to do so without any technology or by repurposing tech tools familiar to most readers, thus allowing all readers to get their game on!
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